ALL THE FUN AND ANTICS OF DESPICABLE ME
• Enjoy unpredictably hilarious Minion moments
• Perform despicable acts through hundreds of missions
• Run through iconic locations that are full of surprises, secrets and tricky obstacles: Gru’s Lab, Gru’s Residential Area, El Macho’s Lair, Minion Beach and Super Silly Fun Land from Despicable Me
• Customize your Minion with unique costumes, weapons, and power-ups
• Battle Vector, El Macho, the Villaintriloquist and all the new villains exclusively created for the game
AN INNOVATIVE AND ORIGINAL GAME
• Encounter secret areas, unique boss fights and amazing power-ups
• Experience custom animation and voice-overs, and state-of-the-art 3D graphics
• Enjoy multiple dynamic camera angles
• Engage in various bonus gameplay modes:
→ Destroy things as Mega Minion
→ Collect bananas while riding the Fluffy Unicorn
→ Hang on to Gru’s Rocket for the ride of your life
→ Unlock a new Power-Up and get ready for a Mission to the Moon!
• Have fun with your friends! See their best scores during your run, send them funny Minion taunts and challenges to show them who’s going to win Minion of the Year!
Despicable Me: Minion Rush is free to download and play. However, please be informed that the app also allows you to play using virtual currency (called ""Bananas"" and ""Tokens""), which can be acquired by playing mini-games, watching advertisements, or paying with real money. The app also allows you to purchase costumes and boosts with real money. You can use the virtual currency to buy in-game items. There will also be waiting times associated with some actions which you can skip using virtual currency. If you don’t have enough virtual currency to buy an item, skip time, or perform an action, you can choose to earn additional currency gradually over time as you play the game, or purchase additional virtual currency with real money. You can control the ability to perform in-app purchases through your password settings.Supported languages: English, Chinese, French, German, Italian, Japanese, Korean, Brazilian Portuguese, Russian, Spanish, Turkish, Arabic, Bahasa and Thai.An additional download of 50 to 150 MB is required to play this game. Please note the size of this required download may change without notice.Certain aspects of this game will require the player to connect to the Internet.Certain aspects of this game will require the player to connect to a social network like Facebook, Gameloft LIVE! or Google+. Please note this connection is never compulsory to progress through the game.
This game may contain third-party advertisements that will redirect you to a third-party site.
Mario Party: Island Tour is not only the first new release since its return, but it is also the first portable installment not saddled with the name of the platform it's on in the title. Could this indicate a continuing effort to inject more creativity into the series, or is it merely a simple cover for another title that falls back on old habits?
Mini-games lie at the heart of every Mario Party, and Island Tour is no different in this regard. You can play them as part of the series' board game, in a pseudo-gauntlet of challenges through the single-player Bowser's Tower, with a hot air balloon race-themed "first to X wins" framework, or even a la carte in the "Free Play" mode. The 81 different mini-games included here are fun, but aside from a few unlockable boss battles from Bowser's Tower (more on that in a few), they by and large return to the formula of being mini-games featuring Mario, rather than Mario-themed mini-games.
Super Mario 3D World may look like a fancier version of 2011's Super Mario 3D Land -- basically, it's 3D Land combined with the character assortment of Super Mario Bros. 2 and the simultaneous four-player action of New Super Mario Bros. Wii -- but despite those well-worn aesthetics 3D World looks to partake of the tradition of cheerful unpredictability, a feature common to the best Mario games. In the course of a five-level demo last week, Nintendo showed off a bumper crop of elements that, despite essentially being reprises of existing ideas, felt totally fresh, effectively new, and often completely wacky.By far the most ridiculous of these (and by "ridiculous" I mean "fun") was a special stage which featured a new power-up, the double cherry. While visually a callback to Mario 2 (from which 3D World takes quite a few cues), the cherry has a totally different function here. Rather than collecting five of them to earn a Star power-up, in 3D World picking up a cherry clones your character. Suddenly, you're maneuvering two Toads or Luigis through the stage at a time. The more cherries you find, the more characters you can have on-screen at once -- sort of a cross between "multi-ball" in pinball and the Options of the Gradius games. By the end of the level, I'd managed to build up an army of five Toads; Treehouse director of product marketing Bill Trinen, who was demoing the game for me, claims there were actually a few more cherries than that to be found.
It's hard to imagine something more insane than five Toads storming a stage. Your clone characters all control with the same inputs, meaning they'll all toss fireballs when you hit the Y button, and they all move in the same direction. However, minor factors like the slope of the stage pitch or getting snagged on a wall cause them to drift apart as you play, and I found myself gently nudging them all into corners to reunite them and keep them from wandering off into danger (honestly, it should be a familiar experience for anyone who has ever worked as a manager before).
But yeah, there is something more insane than five Toads storming a stage. If you play the level with other players, you get to enjoy multiple duplicate characters on top of the three other player characters running around with you. With eight characters (or potentially more) on screen at once, Super Mario 3D World breaks down into glorious chaos. It makes the five-player parts of New Super Mario Bros. U feel tame dull by comparison. It also makes you hate your fellow players, especially since the person who scores highest in a given level gets to wear a little crown in the next stage (though you can steal it by butt-stomping near them and knocking it loose).
That level certainly wasn't the only place my 3D World demo felt a little out of control. Another stage featured bomb dispensers that barfed out explosives that Mario and pals could freely kick around. Punting bombs into walls in the distance served to break open new paths and reveal secrets. And when Bowser brought out his big purple sedan -- which I'm pretty sure he stole from Wario -- kicking bombs back at him proved to be the key to victory. No, after all this time, Nintendo villains still haven't learned not to use weapons and attacks the heroes can reflect back at them. Did you guys learn nothing from Agahnim?
Even the world map feels different from usual here. While 3D World makes use of the classic level map seen in a number of Mario games beginning with Super Mario Bros. 3, here you can move freely around the map. ("Even Mario's gone open world," I joked, to no one's amusement.) Trinen says exploring the map will reveal power-ups and other bonuses. And, as with any good Mario game, every stage contains lots of little hidden spots and out-of-the-way corners where you can find extra collectibles. One level ends with a small hill-like tower structure with linked doors, similar to some of the levels in Mario 2. If you duck behind the structure, there's just enough space for Mario (or whoever) to run through a narrow gap and collect coins. And if you're wearing the cat suit power-up, you can climb the structure to the top and hunt for bonuses up there, too.
The cat suit comes in to play in a number of ways, including special platforms that require you to spin valves with the suit's paws. The ability to climb walls that the suit confers changes your relationship with stage layouts, not unlike the Cape in Mario World, though it's liberating in a different way. Scrambling up walls creates a unique play dynamic for Mario, not only granting you access to normally inaccessible spaces but also giving you the ability to save yourself from potentially fatal falls off the edge of a platform -- a handy trick, given the verticality of many of the game's stage layouts.
And the game cheerfully plays with franchise conventions. One underground stage I played featured portions consisting of silhouettes, which apparently is a mandatory gimmick in platformers now. But 3D World put a twist on it, with the silhouettes caused by both rear and front lighting. After playing through a few portions with backlit silhouettes, your reach a Toad crying because his shadow is being menaced by the silhouette of Bowser -- even though there's no physical Bowser standing near the Toad. But walk forward into the camera and you'll reveal a hidden area where a Paper Mario-style wooden standup of Bowser lit from in front is casting its shadow onto the same wall as the Toad's shadow. Topple the Bowser and the Toad gives you a Star in gratitude.